Back to Heroes of Might and Magic 3. The Necromancers are taking advantage of the war in Erathia and have reclaimed the body of King Gryphonheart. They want to revive him so that he will lead their undead armies in victory. The Necromancers are taking advantage of the war in Erathia and have reclaimed the body of King Gryphonheart.

First, get control of the other two might towns as soon as you can, Bohb's magic can really help here. Second, visit the nature university, south of your starting position, and have Bohb buy basic herbalism and advanced nature. Then use the two altars of nature magic to get basic meditation and advanced herbalism. As soon as you have visited all three heroes, you need to send an answer to the enemy hero in the East. After the conversation, the quest will be completed and you receive a reward - Guardian's Breastplate, which provides +4 to Defense and decreases damage from Light magic by 30%.
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7. Might & Magic: Heroes VI - Danse Macabre Adventure Pack walkthrough consists of: Complete and detailed description of campaign's main- and side quests; Tricks helping you defeat final bosses; Maps of surface and underground divided into mission and resources maps; Numerous screens to enrich the description; Description of new set of
Build a third level magic guild in your city. The seer's shack is South of the post (4).Quest: Find Boots of Levitation. Go to the underground (5) and head South, to the Green Crypt, in which you'll find the boots. And here I learn of the power of a might Academy hero. I had never played a truly might academy hero before. The alchemists of Heroes III or battle mages of Heroes IV are absolutely nothing compared with a Heroes VII Blademage. The blademage I got, originally had more points in attack than in defense, magic and spirit combined. Vc5E4V.
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  • heroes of might and magic 3 campaign walkthrough